Cities Skylines Industries Guide
Cities Skylines features industrial specialization. You can have a sector focus on Oil, Ore, Forest or farming. Whereas generic industries can level from 1 to 3 the specialized industries only feature a single level. Cities Skylines Industries Tutorial, cities skylines industries guide,cities skylines industries guide industry tutorial ⭐️D. Cities Skylines - Industries license terms © 2015-2019 and published by Paradox Interactive AB, CITIES: SKYLINES and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S., and other countries. Xbox One Edition adapted by Tantalus Media Pty Ltd.
Recently cities skylines PS4 and Xbox fans received the new Industries DLC. In this particular DLC Cities Skylines brings us some focus on the creation of supply chains for different industries. I decided to write a detailed guide for this DLC because it’s not that easy to start over with the new approach to industries.
New Approach to Industries.
In cities skylines industries expansion we still have good old industrial branches: oil, ore, forestry, agriculture. However, if before that you were just setting a specialization to different industrial districts in accordance with sources of raw materials, now you are equipped with a variety of specialized objects that are individual for each of four industries. Moreover, now you have control over the entire production chain starting from mining and ending with the production of complex goods.
The approach is very similar to the new parks we received in Parklife – one of the previous Cities Skylines expansions. You just place industrial zoning on your map with a special brush and then place the main building to define the specialization of this district. The new industrial districts have the same 1 to 5-star rating as the new parks. As your industrial district produces some amount of goods and is expanded to some number of employees it receives a new level. In this way, you unlock some additional buildings that usually are either the bigger versions of fields, plantations and so on or unique factories (we’ll talk about them later).
The production chain of the specific industry is pretty simple in the beginning and more complicated in the end. On the first level, you start with a simple source of two kinds of raw materials – e.g. a field and a plantation of fruit trees. Those materials are to be moved to a processor – a special facility that will turn raw materials (like crops, ore or oil) into an intermediate product (like flour, metal or petroleum). You also can build unique factories that produce more complex products like ships and cars and require a bunch of intermediate products. Once the products are produced they will be distributed among your commercial zones or exported.
One of the most interesting new features is Cities Skylines warehouse. They can have different sizes and it’s wise to use them in the correct locations to make sure your factories get the needed resources in time.
Cities Skylines Industrial Layout
Let’s start with placing your industries. Just like it was before, your extracting industries should be placed where the specific raw material is present. For example, for cities skylines forestry you need to find a good dense forest. It is usually more complicated with ore and oil so you need to plan your development in advance.
It is interesting that even if you don’t have access to certain raw material (let’s say oil), you still need to place extractors to unlock more complex buildings and then your city will start importing those raw materials. That wasn’t obvious to me and turned into some hours of butthurt because I didn’t have proper access to oil even when unlocked all the tiles.
Sure besides the presence of the raw materials your new industrial area will need access to transport, electricity, water, and workers. And just as always you’d better not place it near residential areas. Some industries such as oil also may need access to the seashore if you want to extract oil on the shelf. Note that a fully-fledged industrial district would need pretty much space.
Pretty similar to parks, industrial areas have their ratings. With each new level, you unlock more buildings. The levels are unlocked once you fulfill two requirements: a certain number of employees and some volume of goods produced. With the last level, you unlock a unique factory.
Once you have several industries of different kinds, you need to start thinking over logistics. For example, plastics produced by your cities skylines oil industry may be needed for the proper functioning of the printing press unique factory along with three other products such and petroleum, paper, and grains. This means it’s wise to place the storage of plastics somewhere in between your oil industry and the unique factory. Also, industries generate a lot of traffic so you would need good roads. If the raw materials are imported then don’t forget about access to seaport or railroad. These exercises guarantee you a lot of engaging city planning.
Other New Features in Cities Skylines Industries Expansion
Cargo airports are used for import and export of your goods by air which is useful considering the increased amount of heavy traffic that appeared in Cities Skylines Industries.
Finally, we have Cities Skylines toll booth feature in the vanilla game. The idea is to grow your income thanks to paid access of your citizens to some roads. Honestly, I didn’t use this much because this affects your traffic speed. And in this game, it’s not often that you don’t have enough cash.
Another new feature is post delivery which I find totally useless. You need to place post offices that will arrange post delivery and increase happiness. My citizens are already happy without that and I find this feature unneeded.
Also, 6 new policies which are related to new features which I honestly didn’t use much.
Cities Skylines Industries VS Industries Plus
Cities Skylines - Industries
The only difference is a techno radio station available in the cities skylines industries plus edition. That’s all.
Should I Buy Cities Skylines Industries?
As an owner of all the Cities Skylines DLCs I can say yes, you should. Here are the advantages I noticed:
- Industries now aren’t just an annoying dirty type of districts that may be replaced with offices. It’s a fully-fledged subsystem which is well-integrated into your city ecosystem
- Logistical challenges add a lot of fun
- I like the unique factories, the unlocking system creates a goal for the player which is fun to complete
- Finally, in cities skylines farms look like fields and gardens and not just like a bunch of iron things, you can try to create realistic countryside which lacked in previous versions.
- And sure new Chirper hats ?
I hope you liked this Cities Skylines Industries DLC guide. That’s a really good expansion to our beloved game that will bring you a lot of excitement if you love city planning as much as I do.
Every so often, a great game gets a great expansion DLC. Gta 4 serial key. In even fewer instances, that DLC improves so well upon the promise of the original release that from that point onward, it's hard to recommend new players buy the game without immediately including the DLC in their order.
Think Modern Times in Tropico 4, the downtown nightlife expansions in the Sims series, or Brave New World for Civilization V. They're indispensable parts of the games they add to because of the new mechanics they introduce.
Industries, the latest DLC for Cities: Skylines, joins Mass Transit on that must-have list.
As the name implies, this DLC completely overhauls the game's industrial system, taking mechanics that will be familiar to anyone who's already familiar with the game's districting system and using them to finally bring some real value to the four natural resources that have been part of Skylines maps since the game launched in 2015.
What's New in Industries?
Before, you could put down an industrial district on fertile land and rely on the game to create farming industries. The same was true of trees and forestry, ores and mining, and oil and..well..oil.
With the expansion installed? You'll have a far greater level of control over the production chains those resources previously handled offscreen.
For example, if you build a forestry district, you'll first have specialized buildings -- and they're not standard industrial zones; they're actual buildings like the venues in Parklife, Skylines' previous DLC -- that create “forestry products”, which is to say logs.
Once your forestry district levels up -- and this, too, is a direct pull from the way the parks level up in Parklife, dependent on resource production and profitability -- you can start producing “planed lumber”, otherwise known as boards.
Those boards can then be transported within your city, influencing the classic zoned industry.
And Colossal Order has built a complete tycoon game into this new supply-chain mechanic. It's reminiscent of the resources in the Cities XL series or even the production chains in the classic Capitalism 2.
There are also plenty of other industry buildings -- warehouses, cargo airports, and even a post office system to turn mail into an industry unto itself -- to completely change the way the industries work in the game.
And because of the way these systems level up over the course of the game, they're not only usable out of the box, but it's actually better to plan your entire city's growth around just that eventuality. This is a DLC that scales from early- to late-game and can have a place in a variety of different city plans from the moment you're choosing a map and looking at what resources are available on it -- all before ever putting down your first building. Mac download progress.
Another plus? Where in the past industry was something players tended to (typically) evolve away from in terms of employment options for their citizens as soon as office zones unlocked, you can now create actual prosperous industrial cities that aren't polluted disaster areas.
The high-tech production chains have profit potential that puts even the best office-and-education strategy to shame, but it comes at a cost of the game expecting players to put a lot of effort into the building and maintenance of their industrial production.
If you are any kind of Skylines enthusiast, you're going to enjoy what this DLC has to offer. Your cities will have more variety since those resources on the map will finally be worth something in terms of actual interesting gameplay options.
Cities Skylines Industries Plus Difference
In addition, managing those production chains is a game within a game that makes Skylines an even deeper and richer experience than it's ever been before.
If you're the kind of person who turns off the advanced options because Skylines is already a little too complex for you out of the box, this isn't going to be your cup of tea. It will break your brain if you're not careful, and if you just don't want to have manufacturing be part of your city's economy, you can still play without it.
The Verdict
This is an absolute must-have DLC for Cities: Skylines enthusiasts. It's one of the best expansion packs to come into gaming itself in years, and it brings Skylines closer to being the ultimate only city-builder you'll ever need.
The way industrial zones will change the way your cities function and serve as the focus of a powerhouse economy turns one of the biggest albatrosses of the late-game into an integrated part of the game's overall strategy from small town to metropolis.
If you own Skylines, get Industries. It's that good.
Cities Skylines - Industries Maps
You can pick up the Industries DLC on Steam for $14.99.
Cities Skylines Industries
[Note: A review copy of this DLC was provided by the publisher.]